![]() ![]() If you balance and change the game based on casuals these players are left with a inferior product at the end of the day.ĭesigning for the lowest common denominator is not good design that's how you end up with the mess that is the AAA industry. ![]() Because these casual players will eventually abandon the title and the only people left are the hardcore audience. So if 90% of the players has an issue with a certain character, that is bad game design, and it doesn't matter pros can overcome it. Originally posted by Hidan:And I also think game design should adapt to the casual needs beause they are the big part of the player base, and the 5 million copy sold is not sold for the few pro players, so money comes from us, not from the pros.
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